Community Proposals
Vote on map difficulty changes, new map additions, and rule modifications
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Place Aphelion โ Prefinal at 0โ
this room is way too cheesed to be g+1
Place Denouement โ Room 3 at 1โ
didnt feel 2*
Place Denouement โ Room 2 at 1โ
didnt feel 2*
Make SJS/RJS room naming consistent
they are all so different sob its kinda cooked some use debug some use room x and I feel like its better if the room name was also reverse to signify you are doing the room in reverse
Place Chrome Hearts โ disaster at 6โ
new strats :P
Place The Source โ City at 0โ
this room took like sub 1 hour it is NOT hist ๐ญ
Place [LDSS] Heart Heist โ Jovial at 0โ
Why is this in one star its literally just a bunch of heart bounces and regrabs
Place Reach For The Stars โ Room 14 at 6โ
I found this room so much harder than the other 5* i cleared, and it took me 2.5x more time than venus. Please donโt kill me i just want your opinions PLEASEEE
Place Geodesic โ Transient Luminous Events at 5โ
opping funion
Place Geodesic โ Transient Luminous Events at 3โ
Low 3* MAX. The room is not hard ๐ญ
Place The Road to Purgation โ Room 3 at 1โ
this room took me longer than like 90% of my 1* clears its actually not viable
Minor profile modification
If someone wants to have the "hard clear" profile look complete with the matching banner they absolutely have to change their Discord profile picture. As for whether or not to display one's Discord account, I believe that should be an individual choice (although moderators should indeed have access)
Place Denouement โ Room 4 at 0โ
speedchain at the start is like the only hard bit the rest is practically dont choke
Place Denouement โ Room 3 at 1โ
its lowk just not that bad like small intro bit, a 1f, some chill retryable stuff and then like 1 more 1f into small speedchain and then gultra bhop, like most of it is pretty retryable ngl. also lowk i think room 2 is prob 0* but like, im not abt to suggest it down 2 spots at once
Place Denouement โ Room 2 at 1โ
Literally free if you learn what a lineup is
Place Madeline Falls Off โ jesus-5 at 10โ
fc route for this is not hist :sob: (the ten star is beacause i cant have it be the same difficulty and its listed as 0 star already beacause theres no way to select fc route lololololololollololol)
Make pseudos in polls clickable
Sometimes when someone votes I want to see their profile directly without having to re type his pseudo and search for him, better UX
New tag
Like theres no other way to describe a map thats roll based that doesnt fit neatly in repetition for example
Similar Challenge shortcut
It would be pratical and better UX
Place super magic land โ Room 3 at 0โ
The crouch climb got super consistent super quick and then its like a couple 1fs from there? doesn't seem +1 imo
Place [LDSS] Anomaly โ Hammers at 0โ
it's like free once you know all the nuance, also you can skip everything past the berry by just collecting it immediately on some tiles that are missing spinners which i posted in #hard-clears-strats. even if that gets patched though it's just a nuanced room it's not 1*
Place bumper map โ spring dissociation at 1โ
It has only two frame perfects (3 if you don't want to react to the outcome of a 2f), three (or two like mentioned before) 2fs, and a bit of jank. I've cleared the room and i didn't find it hard enough to be 2*
Place Nowhere to Stand โ Aquaduct at 4โ
I'm not the only one to think this, but Aquaduct is slightly harder than crown with good strats Even with strats, in a previous poll, people agreed that Crown still is 4*, so imo Aquaduct should totally be 4* too logically
Place Hollowpoints โ slime at 0โ
its like 2 1fs i beat it in 10 minutes
Place Hand Sanitizer โ uhhh (backtrack) at 1โ
state past the first two dream blocks and ddj on the next two. tbh this only took me 20 minutes so it could easily be red gm too like. even cheeseless its just a few dultras and the rcb is not THAT bad right
Place Chrome Hearts โ green room at 4โ
Are we fr with 3* placement??๐ญ
Place Krypton โ Room 3 at 4โ
Easier than r2 and r4
Place Avian Ascension โ Room 1 at 1โ
This is literally the second hardest room in the map not counting the cassette, it's actually not fucking possible
Place Jester's Pity โ 1.5k at 0โ
its not that hard cause you skip the ending
Reorder wishlist
It's very hard to sort through maps you want to play in your backlog, especially if you have over 100 of them, without being able to organize them.
Place I Wanna Atone the Flower: Celeste Remake โ Room 8 at 0โ
skipping the whole room is not that bad
Place [CRC] Madeline's Brutal Orchestra (True Ending) โ Dissonance at 4โ
anyone please notice me :sob:
Place GIRL HELL 1999 โ I G3T T0 BE DUMB U G3T TO EXERC1S3 C0NTR0L at 2โ
Eh whatever ill make the proposal now. This room is (imo) easier than r3. Ill go through all the sections: - The beginning speedchain is quite difficult at first, and it is arguably the most input dense part of the room. However, it can become much easier. Disregarding the first and last sections which are quite simple, the middle section require jump -> dash -> jump -> jump inputs quite quickly. However, this is made almost trivial with a second jump button; you can roll dash into jump2 and use your first jump for the final part. This makes the speedchain really consistent as well. - The spring cancels are unnuanced and all buffers, making them quite easy. The only hard part is the bumper boost -> super, but the super is very lenient and the bumper boost is just a turnaround within 50 billion frames so its not that bad. - The battery section I have heard is the most nuanced of the parts; however, it doesn't feel that may. For the battery grab, you can almost always get away with ultra-ing quickly and tapping grab. The updash is a buffer and the dashbounce is a simple roll. Dropping the battery is free since usually you'll have a lot of height from the dashbounce, the wallbounce after is a buffer, and the inputs afterwards are just "do it fast". The final battery throw I will concede is nuanced, but usually aiming low for the throw + dash is good enough. - I feel like the small speedchain before the badeline orb is expert and self-explanatory - Bubbles is what makes this y+1 imo (alongside batteries since that can take a bit of practice). I died to them five times and it can be difficult to go fast. However, the timer isn't the most strict ever, so you can get away with a bit of slowness, and after practicing for ~30 minutes it became muscle memory. TLDR: I think the difficulty of this room is slightly overrated A small note: I may be biased due to beating both r4 and r3 before this, so i had already gotten used to 1.2x speed and ffless. Additionally, this is all my own opinion.
Place Clovers โ luck at 3โ
beat this earlier 2day. lowkey took the same time as final im ngl
Add enjoyment rating in the display options.
So if you're bored and just looking for fun maps to play, you can look for the most fun maps of whatever difficulty :D
Place Krypton โ Room 2 at 5โ
just cleared 10 min ago and i think ts harder tha Venus
Place Tasty Crousty โ ฯ at 1โ
this room is only a few frame perfects and is super short. I could see offlist but like whatever 1* is fine for now. Also that'll make more sense compared to the other berry which is also 2* but looks a billion times harder
Place Nowhere to Stand โ Breeze at 1โ
its not really harder than r1 and took me the same amount of time also it gets pretty consistent
Place [CRC] Madeline's Brutal Orchestra (True Ending) โ Collapse at 2โ
way harder (and longer) than 1* rooms in main path.
Place MENACE โ Dusk-7 at 2โ
easier than dusk 6 (which is also overrated)
Place Overcharge โ Discharge at 3โ
harder than beffect
Change display for star sweeps
I was looking at Jades profile and i dont like how the emoji looks on it. I think it would be really cool if the color around the star thats been sweeped turned rainbow.
Place Chrome Hearts โ pots at 5โ
Cheese binds. Was already low
Place MENACE โ Nightfall-7 at 0โ
its free
Place Chrome Hearts โ pots at 5โ
The cclimb is a move which the difficulty opinion can vary a lot depending of who you ask, but with the cheesebinds (used by fishuser) the difficulty is clearly not anywhere close to 6*
Place Hand Sanitizer โ upstairs at 1โ
Cb staircase - Cb blocks = holy difficulty
Place Hand Sanitizer โ upstairs at 1โ
Cb staircases - Cb blocks = holy difficulty
Place MENACE โ Dusk-6 at 1โ
Surely right? This room is waayyy overrated
Place Creation Through Suffering โ PROEDAY Speedchain at 1โ
Idk this is more to see what's gonna happen but personnally I strongly believe buff albert is gm+ mainly due to the fact that you have like 1 or 2 min of not so free gp or at least gp that requires your attention before the actual speedchain which is hard af mainly due to that one upright dash and that non buffered pause (died multiple times here)
Non-Color Based Ways to Distinct Various Elements
I, personally, consistently use a grayscale filter on my monitor to reduce the severity of headaches I get, and even without it I often struggle to determine what dots are and are not red for the purposes of sustained difficulty opinions. I would be surprised if there were not people within the community who can struggle to distinct colors, and I feel that a change like this would be largely useful for more easily at-a-glance gauging of difficulty opinions and room pathing