Community Proposals

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Room DifficultyPending

Place I Wanna Atone the Flower: Celeste Remake — Room 8 at 0★

easy ‼️‼️‼️

5 votes0 comments
by ashypastries1 day ago
Room DifficultyPending

Place Reach For The Stars — Room 13 at 4★

ts impossible on my life

10 votes7 comments
by Wither1 day ago
Room DifficultyPending

Place Green Running — same old green... at 0★

red gm

4 votes0 comments
by Blacklight2 days ago
Room DifficultyPending

Place Green Running — a very enjoyable map at 0★

red gm

3 votes1 comment
by Blacklight2 days ago
Website SuggestionPending

make personal opinions show up in difficulty opinions

idk why personal opinions shouldnt be used for the average of your own opinions in the first place but its really annoying me that i cant see my average room/map difficulty just because i think some of my opinions shouldnt be counted towards the actual map difficulty

12 votes0 comments
by Sasamak3 days ago
Room DifficultyPending

Place Plasma Deck — Sublimate at 2★

Most of the difficulty is gambling which can inflate clear time but the actual inputs just aren't that hard

2 votes3 comments
by Druwu4 days ago
Room DifficultyPending

Place Reach For The Stars — Room 10 at 3★

it's hard

8 votes3 comments
by Nino4 days ago
Website SuggestionPending

Propose Website Suggestion

I feel like now that the website is seeing alot more primary use And we already track individual room clears, it makes sense to track individual parts of a silver tile Idk the best way to make this work But an idea is to make a whole hist goldens part of the user page, so that hist goldens can be tracked, and have separate stats and stuff like this This kind of edges being a 2nd gberries, but it definitely wouldnt get out of hand considering its only tracking hist goldens/silvers And with this kind of system we could track silvers and goldens, and possibly reward hoints from them too, tho this is a stretch Maybe im taking this idea too far, idk, if it gets rejected its fairs cus its so redundant But like i personally think itd be an awesome idea We see

9 votes0 comments
by Almunde6 days ago
Room DifficultyPending

Place Reach For The Stars — Room 2 at 1★

After olivia buffed ts it's harder than r8

12 votes1 comment
by -Undefined-1 week ago
Room DifficultyPending

Place The Road to Purgation — Room 5 at 0★

Room is not very difficult

16 votes4 comments
by Snow1 week ago
Room DifficultyPending

Place The Road to Purgation — Room 9 at 3★

The crouch climb at the start is just not possible????????

13 votes5 comments
by ArchAngel1 week ago
Room DifficultyPending

Place Segmented State Drive with Theo — A-06 at 1★

This is same difficulty than r8 and for me the two rooms are something like 1.20*.

1 vote0 comments
by EmeraudeF | Pumber FC | 9/18💜1 week ago
Website SuggestionPending

Backlog Priority

The backlog is a very cool feature to put the maps you are intrested in. But usually there's maps you are more intrested in than others. Being able to rearrange them would be really cool

19 votes2 comments
by ecchou1 week ago
Room DifficultyPending

Place MENACE — Dusk-3 at 0★

Ok lets try again :33: I feel like most people believe this is offlist so ill throw the suggestion there

11 votes3 comments
by Almunde1 week ago
Room DifficultyPending

Place Crystalarium — Room 11 at 0★

This room is even easier then the first few rooms of the map

5 votes1 comment
by Sirius07981 week ago
Room DifficultyPending

Place Dashless+ — Room 18 [FC] at 0★

There are literally no hard inputs here what are we doing, also how the balls is this considered harder than nonfc

12 votes6 comments
by ArkoftheCosmos1 week ago
Room DifficultyPending

Place 7B1D1B — Nowind 1 at 1★

hard

1 vote0 comments
by 3^3=71 week ago
Room DifficultyPending

Place MOCE // LXVI — Room 5 at 1★

🐈

24 votes3 comments
by ashypastries1 week ago
Room DifficultyPending

Place Until Dawn — cp2-v at 0★

for some reason the first rcb you can just do a normal ass jump which seems to make the speed requirement non existent and an rcb bind just destroys the whole room

2 votes0 comments
by Wither1 week ago
Room DifficultyPending

Place Creation Through Suffering (E-Side) [FC] (Old) — Exxenia Lock: Hospital 2 at 1★

hard ish idk just putting this out there

7 votes4 comments
by player6961033921 week ago
Website SuggestionPending

Propose Website Suggestion

this exists on goldberries and avoids cases like duplicate suggestions, The SJ Incident suggestions, and suggesting the hardest room of a map to a higher star to secretly move the map up or suggesting all of a map's rooms to a lower star to secretly move it down. etc etc i can't think of more

21 votes2 comments
by DataSmashr1 week ago
Room DifficultyPending

Place Forsaken City TASide — Room 1 at 1★

just cleared, pretty easy room

1 vote0 comments
by Wither1 week ago
Room DifficultyPending

Place MOCE // CPVL — Room 9 at 0★

not g+1

36 votes4 comments
by snasblundersnail1 week ago
Room DifficultyPending

Place Dashless+ — Room 18 [FC] at 2★

I’ve seen quite some 2* opinions, also it’s easier than r16 for me

6 votes4 comments
by Sirius07981 week ago
Room DifficultyPending

Place [SSC24] Stormbound Outpost — Forsaken Tower at 0★

this is not 1*

11 votes2 comments
by 3^3=71 week ago
Room DifficultyPending

Place Altitude — Clear Trajectory at 2★

if subset is high 2* this is also 2*

2 votes2 comments
by Pushtak1 week ago
Room DifficultyPending

Place [SJ] Pinball Purgatory — Pumber at 0★

it's way easier than recoil and extra ball

39 votes5 comments
by Aurore1 week ago
Room DifficultyPending

Place [SJ] Pinball Purgatory — Malfunction at 1★

Pumer

58 votes5 comments
by Im_Pickle_Cat1 week ago
Room DifficultyPending

Place [SJ] The Solar Express — Pilgrim's Way at 1★

if final is hist this should be hist too

45 votes7 comments
by 3^3=71 week ago
Room DifficultyPending

Place [SJ] Passionfruit Pantheon — Flag 01 at 2★

Flag 1 genuinely hard asf, took similar amount of time as f7 for me, also a lot more than f2.

48 votes7 comments
by funion1 week ago
Room DifficultyPending

Place 7B1D1B — 2k-Orb at 1★

Ez

1 vote0 comments
by 3^3=71 week ago
Room DifficultyPending

Place Moon of the Ultras — Flag 2 at 0★

felt like the easiest flag all of the gameplay is really consistent

9 votes1 comment
by Vapo1 week ago
Room DifficultyPending

Place Yessir Whatever — Amalgamated from the Carbon at 5★

its chill and short

2 votes0 comments
by constant~☆1 week ago
Room DifficultyPending

Place Creation Through Suffering (E-Side) [FC] (Old) — Exxenia Lock: Climb Save 5 at 1★

Found this +1 when I initially did it but wasn't super confident on it cause I spent a while misrouting. Seems like some other people also think it's +1 so may as well make a suggestion.

6 votes2 comments
by deesoff1 week ago
Website SuggestionPending

Rearangement for reworked map, sides and ending

I'm not against the reworked versions, but I kinda feel lost when looking at the hist with the hundreds of SJ backward maps (not against). Same for the sides and ending, with Creation through suffering having C, D (and F i think) sides or Angelicid and Geodesic with idk how many endings. Once again, I have no problems with these being on hist, but it's kinda a mess...

4 votes1 comment
by 𝔸𝕤𝕙𝕖𝕣𝕒1 week ago
Room DifficultyPending

Place [SJ] Passionfruit Pantheon — Flag 02 at 2★

It's literally harder than f7 come on guys please don't 16-1 me THIS time :sob:

26 votes6 comments
by ArchAngel1 week ago
Room DifficultyPending

Place [SSC24] Penumbra — the voices are getting louder at 1★

Speedcheck is free and there isnt a single tight or awkard input or impossible cb in the entire room somehow? Way easier than it looks when compared to r3 or r4 or whatever

2 votes0 comments
by GigioBigio2 weeks ago