Community Proposals

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Room DifficultyPending

Place Aphelion โ€” Prefinal at 0โ˜…

this room is way too cheesed to be g+1

2 votes2 comments
by Hampy ๐ŸŒบโ€ข13 hours ago
Room DifficultyPending

Place Denouement โ€” Room 3 at 1โ˜…

didnt feel 2*

1 vote0 comments
by player696103392โ€ข23 hours ago
Room DifficultyPending

Place Denouement โ€” Room 2 at 1โ˜…

didnt feel 2*

1 vote0 comments
by player696103392โ€ข23 hours ago
Website SuggestionPending

Make SJS/RJS room naming consistent

they are all so different sob its kinda cooked some use debug some use room x and I feel like its better if the room name was also reverse to signify you are doing the room in reverse

5 votes1 comment
by Samerโ€ข2 days ago
Room DifficultyPending

Place Chrome Hearts โ€” disaster at 6โ˜…

new strats :P

5 votes3 comments
by vlfpoiyโ€ข2 days ago
Room DifficultyPending

Place The Source โ€” City at 0โ˜…

this room took like sub 1 hour it is NOT hist ๐Ÿ˜ญ

9 votes5 comments
by Nebula :3โ€ข6 days ago
Room DifficultyPending

Place [LDSS] Heart Heist โ€” Jovial at 0โ˜…

Why is this in one star its literally just a bunch of heart bounces and regrabs

7 votes3 comments
by Livio05โ€ข6 days ago
Room DifficultyPending

Place Reach For The Stars โ€” Room 14 at 6โ˜…

I found this room so much harder than the other 5* i cleared, and it took me 2.5x more time than venus. Please donโ€™t kill me i just want your opinions PLEASEEE

6 votes5 comments
by Robskyโ€ข6 days ago
Room DifficultyPending

Place Geodesic โ€” Transient Luminous Events at 5โ˜…

opping funion

10 votes5 comments
by ashypastriesโ€ข6 days ago
Room DifficultyPending

Place Geodesic โ€” Transient Luminous Events at 3โ˜…

Low 3* MAX. The room is not hard ๐Ÿ˜ญ

12 votes6 comments
by funionโ€ข6 days ago
Room DifficultyPending

Place The Road to Purgation โ€” Room 3 at 1โ˜…

this room took me longer than like 90% of my 1* clears its actually not viable

18 votes9 comments
by Nebula :3โ€ข1 week ago
Website SuggestionPending

Minor profile modification

If someone wants to have the "hard clear" profile look complete with the matching banner they absolutely have to change their Discord profile picture. As for whether or not to display one's Discord account, I believe that should be an individual choice (although moderators should indeed have access)

3 votes0 comments
by Doorezโ€ข1 week ago
Room DifficultyPending

Place Denouement โ€” Room 4 at 0โ˜…

speedchain at the start is like the only hard bit the rest is practically dont choke

2 votes0 comments
by LittleEpicโ€ข1 week ago
Room DifficultyPending

Place Denouement โ€” Room 3 at 1โ˜…

its lowk just not that bad like small intro bit, a 1f, some chill retryable stuff and then like 1 more 1f into small speedchain and then gultra bhop, like most of it is pretty retryable ngl. also lowk i think room 2 is prob 0* but like, im not abt to suggest it down 2 spots at once

2 votes0 comments
by LittleEpicโ€ข1 week ago
Room DifficultyPending

Place Denouement โ€” Room 2 at 1โ˜…

Literally free if you learn what a lineup is

2 votes0 comments
by LittleEpicโ€ข1 week ago
Room DifficultyRejected (Vetoed)

Place Madeline Falls Off โ€” jesus-5 at 10โ˜…

fc route for this is not hist :sob: (the ten star is beacause i cant have it be the same difficulty and its listed as 0 star already beacause theres no way to select fc route lololololololollololol)

0 votes0 comments
by Kostavoras212โ€ข1 week ago
Website SuggestionPending

Make pseudos in polls clickable

Sometimes when someone votes I want to see their profile directly without having to re type his pseudo and search for him, better UX

11 votes0 comments
by Eylstarโ€ข1 week ago
Website SuggestionPending

New tag

Like theres no other way to describe a map thats roll based that doesnt fit neatly in repetition for example

5 votes0 comments
by Almundeโ€ข1 week ago
Website SuggestionPending

Similar Challenge shortcut

It would be pratical and better UX

8 votes0 comments
by Eylstarโ€ข1 week ago
Room DifficultyAccepted

Place super magic land โ€” Room 3 at 0โ˜…

The crouch climb got super consistent super quick and then its like a couple 1fs from there? doesn't seem +1 imo

0 votes0 comments
by LittleEpicโ€ข1 week ago
Room DifficultyAccepted

Place [LDSS] Anomaly โ€” Hammers at 0โ˜…

it's like free once you know all the nuance, also you can skip everything past the berry by just collecting it immediately on some tiles that are missing spinners which i posted in #hard-clears-strats. even if that gets patched though it's just a nuanced room it's not 1*

1 vote0 comments
by DataSmashrโ€ข1 week ago
Room DifficultyAccepted

Place bumper map โ€” spring dissociation at 1โ˜…

It has only two frame perfects (3 if you don't want to react to the outcome of a 2f), three (or two like mentioned before) 2fs, and a bit of jank. I've cleared the room and i didn't find it hard enough to be 2*

1 vote0 comments
by Nikola M 8421โ€ข1 week ago
Room DifficultyAccepted

Place Nowhere to Stand โ€” Aquaduct at 4โ˜…

I'm not the only one to think this, but Aquaduct is slightly harder than crown with good strats Even with strats, in a previous poll, people agreed that Crown still is 4*, so imo Aquaduct should totally be 4* too logically

13 votes1 comment
by Eylstarโ€ข1 week ago
Room DifficultyAccepted

Place Hollowpoints โ€” slime at 0โ˜…

its like 2 1fs i beat it in 10 minutes

5 votes1 comment
by Snowโ€ข1 week ago
Room DifficultyRejected (Not Enough Votes)

Place Hand Sanitizer โ€” uhhh (backtrack) at 1โ˜…

state past the first two dream blocks and ddj on the next two. tbh this only took me 20 minutes so it could easily be red gm too like. even cheeseless its just a few dultras and the rcb is not THAT bad right

3 votes1 comment
by GigioBigioโ€ข1 week ago
Room DifficultyAccepted

Place Chrome Hearts โ€” green room at 4โ˜…

Are we fr with 3* placement??๐Ÿ˜ญ

9 votes1 comment
by SteelD4RKโ€ข1 week ago
Room DifficultyRejected (Not Enough Votes)

Place Krypton โ€” Room 3 at 4โ˜…

Easier than r2 and r4

6 votes0 comments
by Robskyโ€ข1 week ago
Room DifficultyRejected (Vetoed)

Place Avian Ascension โ€” Room 1 at 1โ˜…

This is literally the second hardest room in the map not counting the cassette, it's actually not fucking possible

13 votes1 comment
by ArchAngelโ€ข1 week ago
Room DifficultyAccepted

Place Jester's Pity โ€” 1.5k at 0โ˜…

its not that hard cause you skip the ending

6 votes1 comment
by player696103392โ€ข2 weeks ago
Website SuggestionAccepted

Reorder wishlist

It's very hard to sort through maps you want to play in your backlog, especially if you have over 100 of them, without being able to organize them.

13 votes1 comment
by ๐”ธ๐Ÿ’—๐••๐Ÿ’—๐•ฃ๐Ÿ’—๐•’โ€ข2 weeks ago
Room DifficultyAccepted

Place I Wanna Atone the Flower: Celeste Remake โ€” Room 8 at 0โ˜…

skipping the whole room is not that bad

7 votes2 comments
by player696103392โ€ข2 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place [CRC] Madeline's Brutal Orchestra (True Ending) โ€” Dissonance at 4โ˜…

anyone please notice me :sob:

2 votes0 comments
by ArchAngelโ€ข2 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place GIRL HELL 1999 โ€” I G3T T0 BE DUMB U G3T TO EXERC1S3 C0NTR0L at 2โ˜…

Eh whatever ill make the proposal now. This room is (imo) easier than r3. Ill go through all the sections: - The beginning speedchain is quite difficult at first, and it is arguably the most input dense part of the room. However, it can become much easier. Disregarding the first and last sections which are quite simple, the middle section require jump -> dash -> jump -> jump inputs quite quickly. However, this is made almost trivial with a second jump button; you can roll dash into jump2 and use your first jump for the final part. This makes the speedchain really consistent as well. - The spring cancels are unnuanced and all buffers, making them quite easy. The only hard part is the bumper boost -> super, but the super is very lenient and the bumper boost is just a turnaround within 50 billion frames so its not that bad. - The battery section I have heard is the most nuanced of the parts; however, it doesn't feel that may. For the battery grab, you can almost always get away with ultra-ing quickly and tapping grab. The updash is a buffer and the dashbounce is a simple roll. Dropping the battery is free since usually you'll have a lot of height from the dashbounce, the wallbounce after is a buffer, and the inputs afterwards are just "do it fast". The final battery throw I will concede is nuanced, but usually aiming low for the throw + dash is good enough. - I feel like the small speedchain before the badeline orb is expert and self-explanatory - Bubbles is what makes this y+1 imo (alongside batteries since that can take a bit of practice). I died to them five times and it can be difficult to go fast. However, the timer isn't the most strict ever, so you can get away with a bit of slowness, and after practicing for ~30 minutes it became muscle memory. TLDR: I think the difficulty of this room is slightly overrated A small note: I may be biased due to beating both r4 and r3 before this, so i had already gotten used to 1.2x speed and ffless. Additionally, this is all my own opinion.

4 votes0 comments
by Average Steam Userโ€ข2 weeks ago
Room DifficultyAccepted

Place Clovers โ€” luck at 3โ˜…

beat this earlier 2day. lowkey took the same time as final im ngl

1 vote0 comments
by constant~โ˜†โ€ข2 weeks ago
Website SuggestionRejected (Vetoed)

Add enjoyment rating in the display options.

So if you're bored and just looking for fun maps to play, you can look for the most fun maps of whatever difficulty :D

0 votes0 comments
by albinocat2637โ€ข2 weeks ago
Room DifficultyAccepted

Place Krypton โ€” Room 2 at 5โ˜…

just cleared 10 min ago and i think ts harder tha Venus

7 votes5 comments
by SteelD4RKโ€ข2 weeks ago
Room DifficultyAccepted

Place Tasty Crousty โ€” ฯˆ at 1โ˜…

this room is only a few frame perfects and is super short. I could see offlist but like whatever 1* is fine for now. Also that'll make more sense compared to the other berry which is also 2* but looks a billion times harder

2 votes3 comments
by esteb74โ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place Nowhere to Stand โ€” Breeze at 1โ˜…

its not really harder than r1 and took me the same amount of time also it gets pretty consistent

18 votes4 comments
by ๐“ฟ๐“ฎ๐“ต๐“ฟ๐“ฎ๐“ฝโ€ข3 weeks ago
Room DifficultyAccepted

Place [CRC] Madeline's Brutal Orchestra (True Ending) โ€” Collapse at 2โ˜…

way harder (and longer) than 1* rooms in main path.

3 votes0 comments
by ArchAngelโ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place MENACE โ€” Dusk-7 at 2โ˜…

easier than dusk 6 (which is also overrated)

11 votes3 comments
by Witherโ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place Overcharge โ€” Discharge at 3โ˜…

harder than beffect

3 votes0 comments
by 3^3=7โ€ข3 weeks ago
Website SuggestionAccepted

Change display for star sweeps

I was looking at Jades profile and i dont like how the emoji looks on it. I think it would be really cool if the color around the star thats been sweeped turned rainbow.

3 votes0 comments
by constant~โ˜†โ€ข3 weeks ago
Room DifficultyAccepted

Place Chrome Hearts โ€” pots at 5โ˜…

Cheese binds. Was already low

7 votes3 comments
by constant~โ˜†โ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place MENACE โ€” Nightfall-7 at 0โ˜…

its free

11 votes3 comments
by Witherโ€ข3 weeks ago
Room DifficultyRejected (Vetoed)

Place Chrome Hearts โ€” pots at 5โ˜…

The cclimb is a move which the difficulty opinion can vary a lot depending of who you ask, but with the cheesebinds (used by fishuser) the difficulty is clearly not anywhere close to 6*

0 votes0 comments
by ecchouโ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place Hand Sanitizer โ€” upstairs at 1โ˜…

Cb staircase - Cb blocks = holy difficulty

5 votes0 comments
by GigioBigioโ€ข3 weeks ago
Room DifficultyRejected (Vetoed)

Place Hand Sanitizer โ€” upstairs at 1โ˜…

Cb staircases - Cb blocks = holy difficulty

0 votes0 comments
by GigioBigioโ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place MENACE โ€” Dusk-6 at 1โ˜…

Surely right? This room is waayyy overrated

8 votes2 comments
by Almundeโ€ข3 weeks ago
Room DifficultyRejected (Not Enough Votes)

Place Creation Through Suffering โ€” PROEDAY Speedchain at 1โ˜…

Idk this is more to see what's gonna happen but personnally I strongly believe buff albert is gm+ mainly due to the fact that you have like 1 or 2 min of not so free gp or at least gp that requires your attention before the actual speedchain which is hard af mainly due to that one upright dash and that non buffered pause (died multiple times here)

5 votes0 comments
by somebodysomehowโ€ข3 weeks ago
Website SuggestionAccepted

Non-Color Based Ways to Distinct Various Elements

I, personally, consistently use a grayscale filter on my monitor to reduce the severity of headaches I get, and even without it I often struggle to determine what dots are and are not red for the purposes of sustained difficulty opinions. I would be surprised if there were not people within the community who can struggle to distinct colors, and I feel that a change like this would be largely useful for more easily at-a-glance gauging of difficulty opinions and room pathing

1 vote0 comments
by stelleโ€ข3 weeks ago